Type alias GameMouseEvent

GameMouseEvent: GameEvent & {
    isMouseDown: boolean;
    mouseClientPos: Vector2;
    mouseLocalPosition: Vector2;
    mousePos: Vector2;
    mousePreciseLocalPosition: Vector2;
    mousePrecisePos: Vector2;
    mousePreciseWorldPositon: Vector2;
    mouseScrollDelta: Vector2;
    mouseWorldPosition: Vector2;
}

Invoked at client mouse event